Town: Yêgè-ile Dêtîkè

Yêgè-ile Dêtîkè

Yêgè-ile Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceSëcëngêki Zone
RegionVěkhwě Běv Basin
Founded1054
Community LeaderCity Manager Vúńó̄s Hākī 'Romeo Cutebia' Mb̪vé̄r Ca̋chvë̂ Vúoīy Gadshê
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2340 m (7677 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population1464
Population Density244 people per km2 (732 people per mi2)
Town AuraElven High Magic
Naming
Native nameYêgè-ile Dêtîkè
Pronunciation/ˈjɘgè/ /ˈile/
Direct Translation[gradual] [peasant]
Translation[Not Yet Translated]

Yêgè-ile Dêtîkè (/ˈjɘgè/ /ˈile/ [gradual] [peasant]) is a subtropical Town located in the Sëcëngêki Zone of the Union of Engineers.

The name Yêgè-ile Dêtîkè is derived from the Iron Elvish language, as Yêgè-ile Dêtîkè was founded by Arth Zëgesëm, who was culturaly Iron Elven.

Climate

Yêgè-ile Dêtîkè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Yêgè-ile Dêtîkè receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Yêgè-ile Dêtîkè covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2340 m (7677 ft) above sea level.

Overview

Yêgè-ile Dêtîkè was founded durring the late 12th century in spring of the year 1054, by Arth Zëgesëm. The establishment of Yêgè-ile Dêtîkè was somewhat plagued by a lack of willing colonists, leading to Arth Zëgesëm electing to pay people to resettle in Yêgè-ile Dêtîkè.

Yêgè-ile Dêtîkè was built using the conventions of Iron Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Yêgè-ile Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yêgè-ile Dêtîkè is buildings are grouped arround an odd layout of broad paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Yêgè-ile Dêtîkè's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Yêgè-ile Dêtîkè gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Yêgè-ile Dêtîkè can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Yêgè-ile Dêtîkè places a lot of value on education and being a learned individual.

Civic Infrastructure

Yêgè-ile Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yêgè-ile Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yêgè-ile Dêtîkè's parks.

Yêgè-ile Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yêgè-ile Dêtîkè.

Yêgè-ile Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yêgè-ile Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yêgè-ile Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yêgè-ile Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yêgè-ile Dêtîkè's public wards, blessings, and other arcane systems.

Yêgè-ile Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Yêgè-ile Dêtîkè's grid is powered by hydrogalvanic generators.

Yêgè-ile Dêtîkè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Yêgè-ile Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yêgè-ile Dêtîkè's natural decorations nor waterways.

Yêgè-ile Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yêgè-ile Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yêgè-ile Dêtîkè's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, summer is short in Yêgè-ile Dêtîkè.

The Trailgaunt near Yêgè-ile Dêtîkè are known to be quite timid.

Yêgè-ile Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Necromancy energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5958 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4392
    • Swine: 292
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

460 of Yêgè-ile Dêtîkè's population work within a Foundational Occupation.

917 of Yêgè-ile Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 87 (6%) are noncontributers.

Points of Interest

Yêgè-ile Dêtîkè is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Yêgè-ile Dêtîkè. The recitation of the hero's story remains a popular tavern and fair tale.

History